I created this mech, and the city scape in about two weeks. The mech is 800 polys, the entire scene is 75,848 polys, and the textures are 1024x1024 (diffuse, spec, and normal). I grew up with Transformers on television, and then later the Mechwarrior video game series. I felt, I needed to repay my dues to one of my favorite video game series by creating a mech from that game. This model is the "Shadowcat" from that game.